|
寫這玩意兒的原因很簡單,我吃飽太閒。
第一階段:用十四個問題來決定各技能的“分數”,這分數不是實際技能的數值(廢話),而是用在之後決定預選專長技能是哪些。技能名詞用英文原文只是因為方便我打字和記錄而已。
Q1. Dog.
[li]Cat -> Sneak +1[/li][li]Feed -> Medicine +1[/li][li]Newspaper -> Melee +1[/li][li]Train -> Speech +1[/li][li]Kick -> Unarmed +1[/li][li]Dinner -> Survival +1[/li]
Q2. House.
[li]Shelter -> Survival +1[/li][li]Burglarize -> Lockpick +1[/li][li]Renovate -> Repair +1[/li][li]Target -> Guns +1, Energy Weapons +1[/li][li]Investment -> Barter +1[/li][li]Demolish -> Explosives +1[/li]
Q3. Night.
[li]Campfire -> Survival +1[/li][li]Dream -> Science +1[/li][li]Shroud -> Sneak +1[/li][li]Sleep -> Medicine +1[/li][li]Treasure -> Lockpick +1[/li][li]Silencer -> Guns +1[/li]
Q4. Bandit.
[li]Bribe -> Barter +1[/li][li]Crush -> Unarmed +1[/li][li]Stab -> Melee +1[/li][li]Swiss cheese -> Guns +1[/li][li]Vaporize -> Energy Weapons +1[/li][li]Reasonable -> Speech +1[/li]
Q5. Light.
[li]Dark -> Sneak +1[/li][li]Heavy -> Unarmed +1[/li][li]Beam -> Energy Weapons +1[/li][li]Flash -> Explosives +1[/li][li]Inspiration -> Science +1[/li][li]Torch -> Repair +1[/li]
Q6. Mother.
[li]Caretaker -> Medicine +1[/li][li]Genes -> Science +1[/li][li]Cookie jar -> Lockpick +1[/li][li]Tantrum -> Barter +1[/li][li]Tattle -> Speech +1[/li][li]Regret -> Repair +1[/li][li]Human shield -> All 5 combat skills (Guns, Energy Weapons, Explosives, Melee, Unarmed) +1[/li]
Q7. "Conflict just ain't in my nature."
[li]Strongly agree. -> Sneak, Speech, Barter, Science, Lockpick +2[/li][li]Agree. -> Sneak, Speech, Barter, Science, Lockpick +1[/li][li]Disagree. -> All 5 combat skills, Medicine +1[/li][li]Strongly disagree. -> All 5 combat skills, Medicine +2[/li]
Q8. "I ain't given to relying on others for support."
[li]Strongly agree. -> Survival, Medicine, Repair +2[/li][li]Agree. -> Survival, Medicine, Repair +1[/li][li]Disagree. -> Barter, Speech, Science +1[/li][li]Strongly disagree. -> Barter, Speech, Science +2[/li]
Q9. "I'm always fixing to be the center of attention."
[li]Strongly agree. -> Explosives, Speech +2[/li][li]Agree. -> Explosives, Speech +1[/li][li]Disagree. -> Sneak, Melee, Guns +1[/li][li]Strongly disagree. -> Sneak, Melee, Guns +2[/li]
Q10. "I'm slow to embrace new ideas."
[li]Strongly agree. -> Unarmed, Survival, Melee, Repair, Lockpick +2[/li][li]Agree. -> Unarmed, Survival, Melee, Repair, Lockpick +1[/li][li]Disagree. -> Science, Energy Weapons +1[/li][li]Strongly disagree. -> Science, Energy Weapons +2[/li]
Q11. "I charge in to deal with my problems head-on."
[li]Strongly agree. -> Unarmed, Melee +2[/li][li]Agree. -> Unarmed, Melee +1[/li][li]Disagree. -> Guns, Energy Weapons, Explosives +1[/li][li]Strongly disagree. -> Guns, Energy Weapons, Explosives +2[/li]
Q12. Rorschach Test 1
[li]A broken chain. -> Repair +1[/li][li]A chemical reaction. -> Science +1[/li][li]A shadow in a doorframe. -> Sneak +1[/li][li]An oozing wound. -> Medicine +1[/li][li]An angry two-headed ant. -> Survival +1[/li]
Q13. Rorschach Test 2
[li]I see a priceless work of art. -> Barter +1[/li][li]It's some piece of space-age technology. -> Energy Weapons +1[/li][li]A ship at sea. -> Survival +1[/li][li]I'm too embarrassed to say what it looks like. -> Speech +1[/li]
Q14. Rorschach Test 3
[li]A light in the darkness. -> Science +1[/li][li]A bearded man. -> Survival +1[/li][li]A mushroom cloud. -> Explosives +1[/li][li]A head on a pillow. -> Sneak +1[/li]
第二階段:十四個問題答完之後,會開始進行第二階段計算,對戰鬥技能做分數加權,規則如下:
1. 先看你的SPECIAL屬性,以力量為標準,再以感知、耐力、敏捷依序和標準比較來看何者最高,“依序”的意思是如果你感知比敏捷高,且兩者都高於力量,那最後還是會以敏捷為判斷基準。以下判定都同這種方式。
[li]力量:Melee, Unarmed +1[/li][li]感知:Energy Weapons, Explosives +1[/li][li]耐力:Unarmed +1[/li][li]敏捷:Guns +1[/li]
不過這段script的if判定有個很蠢的bug,變成只要你的感知比力量高,就一定把敏捷當成是你最高的屬性。
2. 檢查你的潛行技能在之前問題答完後是否為前三名,如果是的話,就把潛行設為第三個專長技能,並對適合潛行的戰鬥技能(Guns, Melee, Unarmed)加權1點。
3. 加權結束,開始決定專長技能,技能分成三大類:戰鬥、開門(gate-opener)、其他。
[li]第一個專長技能會從戰鬥類挑一個出來,預設以Guns的分數為標準,因為它算是最泛用的戰鬥技能。接著依序拿Energy Weapons, Explosives, Melee, Unarmed和標準比較。[/li][li]第二個專長技能會從開門類挑一個出來,預設以Speech的分數為標準,因為它娛樂效果比較高。接著依序拿Science, Lockpick, Barter和標準比較。[/li][li]第三個專長技能是所謂的「外卡」(wild card),會從所有類別內挑選。如果在第二步判定你的潛行不是前三名,就把潛行的分數當成標準,然後依下列順序拿還沒被選為專長的技能和標準比較:Barter -> Energy Weapons -> Explosives -> Lockpick -> Medicine -> Melee -> Repair -> Science -> Guns -> Speech -> Survival -> Unarmed[/li]
雖然說到最後你還是可以自由決定要選哪三個專長技能,但從上面一連串的判定過程可以看出設計者是怎麼想的。 |
|