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Caravan游戏规则说明(Game note)

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发表于 2010-11-14 17:52:51 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
组一套牌
商队使用的套牌是从一套或几套传统扑克牌中选出的30张或者更多张组合而成的。这套牌可以根据玩家的策略收入任意数量任意花色点数的牌,不过不允许包含两张既完全相同又属于同一套的牌。比如,一张来自套牌甲的黑桃K加一张来自套牌乙的黑桃K是允许的,但是如果有两张黑桃K都来自套牌甲是犯规的。

规则
商队的玩法是由两个玩家用有限的牌搭出三列彼此相对的牌堆(或者叫“商队”)。游戏的目标是运用有限的牌令自己的出价压过对手的商队并让自己的出价尽可能高,同时出价既不能太低(低于21)也不能太高(高于26)。

游戏开始时每个玩家从自己的套牌中拿出8张并在每列商队中放入其中任意一张数字牌或者是A牌。在最开始的这一回合中玩家是不允许弃牌的。

当两个玩家都创建了自己的3列商队后,每个玩家便可以在自己的回合中做以下事项中的【一项】:
1. 使用手中的一张牌再从他或者她的套牌中拿一张新牌。
2. 弃掉手上的一张牌并从他或者她的套牌中拿一张新牌。
3. 解散自己三列商队中的一列即将该牌堆中的牌全部舍弃。

商队都有一个方向,点数必须递增或是递减,还要有一种制服[花色]。商队的制服取决于放入商队的第一张牌的花色,而方向则由第二张牌决定。所有后来的牌点数必须符合商队的方向或者与前一张牌的花色相同。点数相同的牌不论是何种花色都不能连在一起。花牌可以附在任意商队的数字牌上其效果有很多种。

牌的点数
鬼牌:可附在A,2-10上。效果根据其依附的是A还是数字牌而不同(见下文)。多张鬼牌可依附在同一张牌上。

A:价钱[点数]为1。鬼牌附在A上将会移除牌桌上所有与此A花色相同的其他所有非花牌。例如 将一张鬼牌附在一张黑桃A上将会移除牌桌上所有的黑桃(特别的是,所有花牌以及此张黑桃A不会被移除)。

2-10:价钱即牌上标明的点数。鬼牌附在这种牌上时将会移除牌桌上所有其他与此牌价钱相同的牌。例如 将一张鬼牌附在红桃4上将会移除牌桌上所有的4(特别的是,此张4不会被移除)。

J:可附在A,2-10上。移除此牌,连同所有附在此牌上的花牌。

Q:可附在A,2-10上。反转当前牌堆的方向并改变当前牌堆的制服。同一张牌上可附多张Q。

K:可附在A,2-10上。将所依附牌的价钱再计一次。例如 将一张K附在一张9上即令此牌堆价钱再加9。多个K可附在同一张牌上达到乘方的效果。例如 4+K=8。4+2个K=16。

胜负
一个玩家的商队价钱高于20且低于27即被视为售出。另一个玩家可以在不超出21-26范围的前提下,通过提高与对手相对牌堆的价钱来再次出价压过对手[从对方手中夺回售出]。当全部三对竞价的商队均售出时,游戏结束。在玩家间的三对商队中有一对价钱僵持不下的情况下,游戏将会继续直到三对商队都已售出为止。售出2列或更多者赢得赌注。

[方括号中为译者注]
英文原文
BUILDING A DECK
Caravan decks are comprised of at least 30 cards from one or more traditional playing card sets. The deck may have any number of cards of any type that suits a player's strategy, although it cannot have duplicate cards from the same set. For example, a King of Spades from Set A and a King of Spades from the Set B deck is acceptable, but more than one King of Spades from Set A would be illegal.

RULES
Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).

The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.

Once both players have started their three caravans, each player may do ONE of the following on their turn:
1. Play one card and draw a new card from his or her deck to their hand.
2. Discard one card from their hand and draw a new card from his or her deck.
3. Disband one of their three caravans by removing all cards from that pile.

Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and affects them in various ways.

CARD VALUES
Joker: Played against ace, 2-10. Effects change based on whether it's an ace or a numbered card (see below). Multiple jokers may be played on the same card.

Ace: Value of 1. Jokers played on aces remove all other non-face cards of the ace's suite from the table. E.g. a joker played on an Ace of Spades removes all spades (except face cards and that card, specifically) from the table.

2-10: Listed value. Jokers played on these cards remove all other cards of this value from the table. E.g. a joker played on a 4 of Hearts removes all 4s (other than that card, specifically) from the table.

Jack: Played against ace, 2-10. Removes that card, along with any face cards attached to it.

Queen: Played against ace, 2-10. Reverses the current direction of the hand and changes the current suit of the hand. Multiple queens may be played on the same card.

King: Played against ace, 2-10. Adds the value of that card again. E.g. a king played on a 9 adds 9 to that hand. Multiple kings may be played on the same card for multiplicative effects. E.g. 4+ king = 8. 4 + 2 kings = 16.

WINNING
A player's caravan is considered sold when the value of its cards is over 20 and under 27. The other player may still outbid by increasing the value of their opposing pile while staying within the 21-26 range. When each of the three competing caravans has sold, the game is over. In the event that one of the three caravan values are tied between players, the game continues until all three caravans have sold. The player with two or more sales wins the pot.

最后 由于规则中很多名词即是纸牌术语又是商队术语 翻译的可能不太妥当 欢迎大家指正
ps 本以为自己会玩 而且基本没输过 现在才发现有不少规则都没真正搞明白(大概说明这游戏太简单了 瞎玩都赢) 相信这个翻译对大多数人都会有帮助
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