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The VGChartz readership has chosen their top 100 games ever made. What made the cut and what didn't?
Welcome, all you readers, to the one list to rule them all: the Top 100Video Games of All Time, as selected by the readers and forumgoers ofVGChartz. There are always going to be issues with lists like this one;you could make one ten times this size and still miss out on a lot oftruly great games. That said, this list will serve as an interestingwindow into the tastes of our readership, and the kind of game enjoyedby people who enjoy looking at video game sales.
Let's begin.
100. Silent Hill 2
Silent Hill 2 is considered by many people to be among the scariestgames ever made, with no limit on the chills that one may get whenexperiencing it. As James Sunderland journeys into a town where nobodywants to go, players will be treated to the sort of sights and soundsthat text would fail to convey: the only way to know is to play it.Silent Hill 2 is especially notable in that, nearly a decade later, itis no less scary than when it came out, and can still be used toseparate the men from the boys. Or, if you prefer, if can be used toseparate the men from the men who cry like children whenever PyramidHead enters the scene.
Platforms: PS2, Xbox
99. Portal
Portal may be one of the most rigorously original, focused, andwell-designed games to ever come out of a studio known for games thatpush the boundaries of genre classification and video game narrative.Take a gun that can make a portal between any two points, add onefaceless protagonist given personality by action rather than bynarrative, and toss in a heaping helping of some of the best, funniest,and most morbid writing in the business. What you end up with is a gamewhich permeated the consciousness of the internet like few others,giving birth to memetic forms that live on to this day and stillstanding alone in terms of design. Portal is short, but there is noother game like it, which is pretty unique on a list like this one.
Platforms: PC, 360, PS3
98. Fire Emblem: Radiant Dawn
Where Portal stands alone because of its uniqueness, Fire Emblem:Radiant Dawn makes it mark as the ultimate realization of a veryspecific type of game. Fire Emblem is not one of Nintendo's biggerseries, but those who play it often hold it up as the apotheosis of allturn-based strategy video games, and Radiant Dawn is often held as theapotheosis of Fire Emblem. Building on the world set up in Fire Emblemath of Radiance, Radiant Dawn expands on its predecessor with newtiers of character upgrades, some of the best writing in the genre, andan even higher difficulty than has become the hallmark of the series.The power of Fire Emblem comes in how it takes a system which hasexisted for nearly as long as Nintendo has been making video games,hones it to a razor's edge, and does not make any apologies. RadiantDawn does all of this and more, standing far above the competition inthe eyes of its fans.
Platform: Wii
97. Baldur's Gate II: Shadows of Amn
One cannot have a conversation about Western-developed role-playingvideo games without mentioning BioWare, and BioWare is not going tocome up in any conversation without Baldur's Gate II being mentioned atleast once. It has become synonymous with its genre in many people'sminds, and for good reason: a strong argument could be made that it isstill the most complete, best-written RPG ever. Baldur's Gate II takesthe trappings of the Forgotten Realms and then goes absolutely berserkwith them, carving out a niche for itself and its storytelling thatcomes as close to replicating the Dungeons and Dragons experience asany game has ever managed. There is almost no limit to what you can do,who you can interact with, or how you can affect the world around you.It is a game in which you can believe that anything is possible, andthat is something that has burned itself into people's memories sincethe title's release.
Platform: PC
96. Sonic the Hedgehog
Can you say fast? Sonic can. Sonic's entire persona, the entire conceptbehind his character, is built on being fast, cool, and completelyunique. His uniqueness hasn't held up as much over the years, butSonic's initial outing for the Genesis/Megadrive set the tone for aseries that built itself on the spectacle of speed and a kind of thrillthat a certain othervideo game mascot just didn't provide. Some say Sonic has fallen fromgrace in recent years, but looking back on this game, a game thatchanged the way we looked at what platformers could be, is an easy wayto remember what made him great in the first place. Sonic the Hedgehogis a game that oozes personality from every orifice, engineered to beso cool that it still feels genuine nearly twenty years later.
Platform: Mega Drive/Genesis
95. Paper Mario
It's hard to imagine the kind of thought process that resulted in PaperMario, but I wish they could replicate that creativity more often.Paper Mario's fun from a mechanical standpoint comes from its quirkygameplay, where action commands can make your attacks pop out in reallybig ways, but the heart of the game lies in its distinctive style andits sense of humor and its almost strangely well-written script. PaperMario never takes itself very seriously, but it adheres to a consistentlogic that makes the experience of the game cohesive beyond reproach.It's often thought of as an introduction to its genre, an RPG forbeginners, but Paper Mario sets itself apart with its craftsmanship,demanding its place next to the big boys.
Platform: N64
94. Kingdom Hearts
What more to say about Kingdom Hearts? Quite a lot, in fact. The firstgame was met with skepticism and trepidation, perhaps understandablyso: to many gamers Square-Enix and Disney didn't sound like a goodcombination, at first. I mean, how do you reconcile the untouchablecoolness of Sephiroth with a summoned version of Bambi? Yet that isexactly what Kingdom Hearts did, and in so doing it captured the heartsand minds of many, many people. Its level design was visually rich andreminiscent of the films that inspired it, the voice acting was topnotch, and the narrative was as frank and honest and unassuming as youcould ask for. Square-Enix had a lot of material to work with in thisgame, and they did their best to live up to it with characterappearances to put a smile on any fan's face and boss fights that arestill among the most impressive ever devised. Has there been any othergame where you could fight Cloud and Squall simultaneously before goingoff to duke it out with Maleficent? No, and it's that kind of realizedpotential that made Kingdom Hearts great.
Platform: PS2
93. Chrono Cross
Chrono Cross had more expectations riding on it than any game shouldever have. As the sequel to the venerable Chrono Trigger, it wasexpected to be just as witty, just as endearing, just as fun, just asmemorable - with an extra helping of everything, thanks. It says a lot,then, that for many people it not only met those expectations, itsurpassed its predecessor on all fronts. Chrono Cross is a game thattakes the concept of dimensional parallelism and runs with it, so muchso that many people find it difficult to keep up. The expanded cast,much more intricate and detailed plot line, and thematic exploration ofconcepts only touched on in Chrono Trigger, all lent themselves to apackage which was everything that people had asked for. Still, amongstall of this, the most persistently affecting and enjoyable part of thegame is its soundtrack, often hailed as Yasunori Mitsuda's best.Regardless of one's opinions on the rest of the title, it's almostimpossible to listen to a song like "Scars of Time" withoutappreciating the level of craftsmanship that went into Chrono Cross. Itis, perhaps, more divisive than its predecessor, but those who love thegame love it immensely.
Platform: PS
92. The Elder Scrolls III: Morrowind
The third entry in the Elder Scrolls saga has established itself firmlyas the preeminent open world sandbox role-playing game, wherein you maygo anywhere and do anything. It's true that there is a primary quest tobe undertaken, and the beginning and end for many adventurers will ringalike, but the entire point of this game is in how you can establishthe path by which you traverse the world. You can do almost anythingyou can imagine, and there are no arbitrary limitations placed on youconcerning your motive or the severity of the actions you can take. Youchange the world around you through your actions, creating a game inwhich every playthrough may be completely unique, and for a game thissize that is an incredible idea. Many RPGs ask the question, "How willyou proceed?", but Morrowind in particular prefers to ask, "What do youwant to do?" When you want to play the sneaky, thieving assassin withno interest whatsoever in saving the world, that's okay. If you're aknight of a forgotten holy order, that's okay too. In fact, you areencouraged to craft your own identity, to forge your own unique path,to force the world to react to you. "Change things!" the game demands,and many people still find this siren's song too sweet to resist.
Platforms: PC, Xbox
91. Metal Gear Solid 2: Sons of Liberty
Depending on who you ask, Metal Gear Solid 2 is either the cruelestpractical joke in the history of the medium or one of the mostbrilliant examples of postmodern game design ever created. In manyways, there isn't enough that can be said about the game: this wasarguably the most technically impressive piece of software at the timeof its release, with visuals that would continue to impress newcomersfor years, single-handedly establishing the Playstation 2 as a piece oftechnology to be reckoned with. Metal Gear Solid 2 is more than just ashowpiece, though: it is also a game that set out to subvert theexpectation of a public that demanded a sequel to Metal Gear Solid, agame that knew exactly what it was and knew how to play to its ownstrengths. If it has to be summed up in two words, Sons of Liberty is aroller coaster, full of dips and spins that constantly throw the playerfor a loop and manage to leave expectations shattered. The primaryprotagonist is not Solid Snake, the player is left unsure how the storythey experience is related to the larger Metal Gear narrative, and thegame itself seems eerily aware of the person playing it, and the way inwhich they assume the game operates. Metal Gear Solid 2 breaks everyrule in the book at least twice, and the best part of it is how itmakes you reconsider the logic of the game you're playing.
Platform: PS2
Continuing down our list of the VGChartz community's top 100 games ofall time, it's easy to realize just how timeless some of these classicsare. Some of the graphics may be dated, but the gameplay sure isn't.Everyone here is bound to have fond memories of at least a few of thefollowing games. As always, some will disagree with these picks, but itcan't be denied that these are some of the greatest games ever made.Please enjoy YOUR choices for the 90th to 81st best games of all time.
90. Kingdom Hearts 2
When Square’s unorthodox Disney/Final Fantasy crossover story sold inexcess of four million copies, fans could delight in the fact that asequel was inevitable. Kingdom Hearts 2 ups the ante in every possibleway. The story adds layers of depth to Sora’s journey, expanding on thethemes of love, friendship, and loyalty. The combat intensity wasratcheted up from the first game, with the addition of different formsfor Sora, as well as Reaction Commands, which are well-thought-outQuick-Time-Events unique to each enemy type. Need more? It’s worth theprice of admission just to control King Mickey as he flips around andbeats the heck out of bosses, Yoda-style!
Platform: PS2
89. Fallout
This tongue-in-cheek post-apocalyptic RPG really succeeded in its bidto make you feel like you were roaming a nuclear-devastated world. Oneof the pioneers of the ‘be good or evil’ styles of open-world gameplay,you could do literally whatever you wanted to do. Be a saint and helppeople with their daily troubles? Nice. Kill an entire town? Hey, ifyou’ve got the heart to deal with the consequences, be my guest. Thegame used a turn-based combat system, using a combination of weapons,attributes, skills, traits, and perks to win the day. Oh, and one otherthing—this game does NOT hold your hand. Right off the bat you arethrust from your underground vault into the desolate wasteland, withnaught but a flask of water and your wits. There is no tutorial forcombat or exploration, leaving you to learn to survive on your own. NowTHAT’s what you call ‘hardcore.’
Platform: PC
88. Dragon Quest VIII: Journey of the Cursed King
Unlike Square Enix’s other long-running fantasy series, Dragon QuestVIII maintains the sense of humor and wonder that got it where it istoday. The silent protagonist, Hero, travels with his pet mouse,Munchie, and a cast of other colourful characters in a bid to take downthe evil Dhoulmagus. The bright, cell-shaded art style and refreshingmusic only add to the charm of the simple turn-based combat. Inaddition to traditional experience points, Square added a secondaryskill development system to allow the player to customize eachcharacter to their liking in the areas of weaponry, fisticuffs, andspecial attributes. The game world’s lush visuals are a joy to behold,making the game a must for any RPG- or adventure-lover.
Platform: PS2
87. Civilization 2
This turn-based strategy game spans several thousand years, beginningin 4000 BC and following human development closely. You begin a roundof Civilization 2 as a tribe with no knowledge of the surrounding area,and must found new cities and explore the surroundings, encounteringbarbarians and other cultures. The player can sign a peace treaty withthat culture, form a military alliance, or deploy any combination of 50military units and crush them. Science, trade, technological advances,and keeping your people happy are the other orders of the day.Civilization 2 is considered by many to be the best strategy game ofall time.
Platforms: PC, PS
86. World of Warcraft
Ah, yes, the quintessential MMO. Not much needs to be said here—themore than 11.5 million monthly subscribers are testimony enough to thegame’s addictive qualities. The fourth game in the Warcraft franchise,WoW places players in the shoes of a member of the Horde or theAlliance, and puts them on a never-ending quest for better loot andhigher levels. But it’s the social elements that really make WoWshine—if you want to take down one of the later bosses, you’d better beprepared to coordinate with 59 other guys of similar skill, or elseyou’ll find your soul wandering Azeroth in search of its body soonerthan you may like.
Platform: PC
85. No More Heroes
“If I become number one, will you do it with me?” Such are the immortalwords of No More Heroes’ nerd-rage-fuelled otaku, Travis Touchdown. Thestory goes thusly: One day, Travis goes to the video store to rent amovie, remembers he’s completely broke, and decides to become anassassin with the lightsaber*AHEM*Beam Katana he bought off theinternet. He’s recruited to the 11th rank in the United Assassins’Association, and is tasked with killing the top ten to increase hisrank. He accomplishes this by driving around an open world on hismotorcycle, the “Schpeltiger,” slicing enemies to bloody bits in a waythat would make Quentin Tarantino’s jaw drop, and finishing them offwith supermoves with such names as “Blueberry Cheese Brownie!” and“Strawberry on the Shortcake!” Of course, a fighter is only as good ashis opponents, so watch out for the Shinobi named Shinobu and superherowannabe Destroyman!
Platform: Wii
84. LittleBigPlanet
Media Molecule’s coming-out party is totally cute, completelyunconventional, and just plain awesome. In this multiplayer platformer,creation and cooperation are key. Find something in one of theimaginative levels you don’t like? Show the developers how it’s done inthe insanely well-featured Create Mode. In this mode, you can build anapproximation of pretty much any sidescrolling game idea you want. Doyou want tomake the player run from giant monsters? Fly on a magiccarpet? Run from giant monsters WHILE flying on a magic carpet? You cando it, and with up to three friends, to boot! Once you’re satisfied,you can upload your creation to the Playstation Network and try thelevels of others. Or you could just remake Contra .
Platform: PS3
83. Final Fantasy XII
The kingdom of Ivalice is in trouble (is there any other kind ofkingdom in video games?). The Archadian empire is conquering thesurrounding kingdoms, with the land of Rozarria rebelling against itand the kingdom of Dalmasca caught in between. A Dalmascan orphan namedVaan must rally a band of allies to reclaim their land and rise upagainst this tyranny. Typical stuff for a Japanese RPG, right? WhereFinal Fantasy XII differs the most from its predecessors is thereal-time Active Dimension Battle (ADB) system, which eschews theseries’ typical turn-based random battle system. Using techniquescalled ‘gambits’, AI characters can be told how to act in certainsituations, such as healing when their HP is less than 30%, orfocussing their attacks on a specific enemy. All in all, a terrificdeparture for the series that paid off in spades.
Platform: PS2
82. Super Smash Bros
Come on—you KNOW you remember it. Mario, Pikachu, Donkey Kong and Yoshi were walking along a nice,grassy field. All of a sudden, Mario randomly tripped Yoshi, andeveryone started laying the smack down to the tune of “Happy Together”.Such was the backstory that kicked off one of the greatest fightinggames of all time. Only Nintendo had a stable of legacy franchises bigenough to justify this massive crossover beat-em-up. Far removed fromthe typical fighting game mold, Super Smash Bros. eschewed thetraditional health bar for a percentage meter that went up the moredamage a character took. The higher the damage meter, the farther theyflew when hit by ‘smash’ attacks. Add in a who’s who of classicNintendo characters and items, and you’ve basically got a cartridgefull of unabashed fan service and addictive gameplay.
Platform: N64
81. Perfect Dark
There are many reasons why the Nintendo 64 is widely considered one ofthe best consoles ever made for multiplayer gaming, and Perfect Darkwas one of them. The spiritual successor to Goldeneye 007, Perfect Darktook what that game did for console first-person shooters andmultiplied it exponentially. The amazing single-player mode took fulladvantage of the required N64 Expansion Pak RAM cartridge, withexpansive levels, great graphics, and intelligent AI for the time. Alldialogue was fully voiced, and detailed cutscenes introduced and endedeach level, a rarity for the platform. There was coop, sexy Britishspies, counter-operative mode (in which player 2 controlled thenameless thugs and attempted to thwart P1’s efforts), evil corporationsthat needed taking down, and, of course, aliens named Elvis. On themultiplayer side of things, Perfect Dark was revolutionary. UnlikeGoldeneye, which only consisted of a free-for-all Deathmatch mode,Perfect Dark was endlessly customizable. King of the Hill with fourplayers and twelve intelligent bots was the stuff of legends! Toss inthe crazy weapons, such as the Farsight (which could track and shootopponents through walls) and the remote controlled Devastator RocketLauncher, and you’ve got yourselves a recipe for many sleepless nights!
Platform: N64 |
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