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引用第7楼thusvside于2013-04-27 21:46发表的 :
战略版英文版的small gun(英文的辐射我只玩过战略),我还以为是hand gun ,后来才发现不是。因为我把点数都扔到电磁和大型上去了,结果。。。。。。。。。全员移动活靶。。
估计这个有得有失系统应该不会影响原有的武器技能分类的。。所以手枪会变得像战略版那样废,我持保留意见。例如在狭小的的空间。行动点数消耗越少,活下去得几率越大。 An example of '有得有失' (trade-off):
According to WL1, 'handgun' will be an independent skill. In late game you will probably get something like Gauss pistol, which is more powerful on single shot damage than a middle-game goodie AK-97 (under the 'auto-rifle' skill), but costs less AP to use. And your 'handgun' skill contributes to it. However when facing a pack of enemies (say, cyber-rats with fast speed, really high damage but low HP) the non-burst Gauss won't be handy, then probably you will take out your AK-97 again, and spray the enemies. |
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