消息來自GamesIndustry.biz今天對CA的一篇採訪:
http://www.gamesindustry.biz/art ... ians-chris-avellone
原文大部分都挺有意思的,有興趣的可以看看,不過重點是這部分:
Q: One last thing. Tempted by a Planescape Kickstarter?
Chris Avellone: Yes! Very tempted.
Q: It seems like a prime target...
Chris Avellone: Yeah - I think the challenges we've spoken about would all have to be considered and to be honest I don't know if I'd want to do it as a Planescape game - I think a better approach would be to ignore the D&D mechanics and respect what Planescape was trying to do and what the game did and see if you can do what Fallout did when it became the spiritual successor to Wasteland.
I think if you made a game using some of the concepts of Planescape, the metaphysical ideas and the plane travel, without using the D&D mechanics, you could actually come up with a much better game. With Torment, I'd argue that the D&D base actually, in places, got in the way of the experience. It was a lot harder to make a game with those ideas in it with D&D mechanics. So much that we had to break a lot of them. We had to ignore certain spells, change up the class mechanic so that you can switch at any time you like by remembering abilities.
That was stuff that D&D didn't allow for, it was to restraining in some respects. If we did do a spiritual successor, then I don't know if we'd use the Planescape licence or attach the mechanics, perhaps something that has a different feel to Torment.
大意就是說CA想把PST的DND規則拿掉,只參考背景開發一款類似輻射對於廢土那樣的精神續作,理由是DND規則帶來的限制太大。當然他現在只是嘴皮動一動,是不是真開發還有待時間檢驗…… |