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辐射3最新答疑

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发表于 2008-3-17 08:45:53 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
以下英文来自NMA-Fall Out

Hey all!

Sorry for the confusion. Let me clarify that a bit.

I meant, in general, the game is fully playable in third person. You can run around, adventure, get into combat ("run and gun") etc. all in third person, and the camera was designed to accommodate that kind of gameplay, unlike the third-person camera in Oblivion, which was more of a "vanity mode."

You can zoom the camera back pretty far in third-person, but there comes a point where it becomes less and less effective the farther back you pull the camera, just because you're so damn small and it's hard to gauge where the crosshair is at that point. So yeah, you can use third-person for combat, but the game wasn't really designed to be played with the camera pulled ALL the way back, isometric style. That's more for fun, and to survey the scene. It's really no different than any game that lets you zoom a third-person camera back.

A couple other points of clarification:

-- When you enter dialogue, the camera zooms into first-person.
-- When you enter V.A.T.S. the camera zooms into first-person.

If you were in third-person when you went into one of those mode, you're back in third-person when you come out.
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翻译:

红色部分为我的想法。

大家好!
        对一些困惑我深感抱歉,在这里我澄清一下。

我的意思,在大多数情况下,这个游戏都可以在第三人称视角模式下完成。(估计是像fallout1和fallout2的的那种视角模式)你可以到处行走,冒险和战斗...等等,都可以在第三人称视角下完成。这样就可以让喜欢这种视角的玩家尽情的游戏。而这个第三人称视角和上古卷轴的那种“空虚”的第三人称角模式是不同的。(应该跟辐射1和2的视角差不多

在第三人称视角中你可以拉近或拉远视角到你认为合适的距离。有个问题就是如果当你视角拉的太远,会让你的人物变的太小,变得很难确定位置和准心.  当然,你还可以在第三人称视角模式战斗。第三人称视角可以远近拉到最小,跟其他可以缩放距离远近的游戏一样,这是个有意思的功能。是用来浏览场景的。而不是专门有意的把人物缩的很小导致你很困难的战斗。

还有几点要疑惑澄清的:

--当你和人对话,视角会回到第一人称模式。
--当你进入V.A.T.S模式,角会回到第一人称模式。

当你以第三人称视角来玩游戏的时候,遇上以上情况会转换到第一人称视角。当你退出对话或V.A.T.S
模式。视角又会恢复第三人称。

(其实我也很怕这个游戏公司把辐射3做成上古卷轴那类型的游戏而变成了“上古废墟”,制作人做了这些解释应该是让辐射的粉丝放心,应该不会和正宗辐射系列偏差太远。翻译水品有限,见谅..
看完以上我更期待辐射3了!)
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