if ((Fallout2_enclave_destroyed) and (get_stolen_car(stolen_car_recovered))) then begin
start_dialog_at_node(Node033);
end else begin
start_dialog_at_node(Node006);
if ((dude_charisma > 1) and (get_stolen_car(stolen_car_recovered))) then begin
start_dialog_at_node(Node033);
end else begin
start_dialog_at_node(Node006);