13号避难所

标题: 【2010年4月更新】FOOK2 v1.1 Open Beta [打印本页]

作者: 异尘客    时间: 2010-4-3 15:04
标题: 【2010年4月更新】FOOK2 v1.1 Open Beta
Yep, you read that right. It's [strike]coming[/strike] FOOKING HERE!

The FOOK team is finally ready to unleash eleven barrels of hell! Months of works will finally be able to be playtested by everyone willing to do it!
Remember that this is an OPEN BETA, so some things will be unfinished, some bugs will be found, and that almost all of your compatibility patches will be messed up until their creators update them.

Check our download page. It's [strike]not up yet[/strike] BY THE EMPEROR, IT'S FINALLY HERE!

See list of hotfixes for 1.1 Open Beta.

DO NOT use the Unofficial Fallout 3 Broken Steel patch or the FOOK2 UFP Broken Steel patch we once provided, PLEASE. IT'S CONFLICTING WITH FOOK2.

Before doing anything, you should really read this whole topic, as well as our Bug / Known Issues list, and our Bug report guidelines. You should report anything that seems strange, bugged, unfinished, even if they are FOOK2 1.0 issues (now it's time to finally fix them!) and maybe even vanilla Fallout 3 / DLCs issues. We may be able to fix them, but be sure they are from older versions or the vanilla game before to report them.

We wont support people using a shitton of mods and asking "LULZ WHATS WRONG WIHT ME PLOX".

TO EVERYONE INVOLVED IN THE MAKING OF FOOK 1.1 - I'M SO FOOKING PROUD OF YOU. Let's all celebrate our heroes, that worked tirelessly for months to release this very piece of awesomeness.  Yep, heroes. I mean it. Justinother and FO3Tarrant, I so want to bring you out to drink a beer, right now.

"Although the Golden Throne of Terra orbits a distant star far from here, the Emperor's hand is on your shoulders today. You have fought and displayed bravery and loyalty far and above your calling as Guardsmen. You have faced the full brunt of an Ork Waaagh! as well as stared down the horrors of the Warp in the fallen Space Marines, and in that I am honoured to have led you." -- this badass quote quite represent my feelings on this. /salute

1.1 Installation
1.1 Standard Load Order
Official esms must be in the same order as here, and FOOK esps should always be last, again in the same order as here. Use any mod at your own risks. Almost all Compatibility Patches were made for FOOK 1.0 and are now way outdated, and will kill your game.
FOOK2 1.1 Features
Patch Note (lot of undocumented or minor changes arn't here)
1.1 Credit Update
Non-Nexus links:

Talon Company Trucks, by Sunergy :
http://www.fookunity.com/forum/showthread.php?t=1998

Better Prompts, by princessstomper :
http://princessstomper.wordpress.com...etter-prompts/

Combat Armor decals, by Lord Inquisitor :
http://www.fookunity.com/forum/showthread.php?t=1705

Phalanx and FOOK 1.1

FOLLOWERS CHANGES - - BETA/ALPHA RELEASE

Followers are overhauled. In using the BETA/ALPHA, you are helping test them!

Here is what to be aware of :

There are no limitations on how many followers you can have at once, and, their karma-hire restrictions are different :

No karma restrictions: K-9, Charon, Jericho, Malcolm, RL3, Butch, Dogmeat
Neutral or Positive karma for hire, re-hire at any karma: Deisha
Negative karma for hire, re-hire at any karma: Clover
Positive karma for hire and re-hire: Fawkes, Star Paladin Cross

You can now see the skills that your follower has via "inspection" dialogue option. This is important because Followers can no longer use weapons that they do not have the correct skill for. For example, if a follower without Big Guns skill tries to use a Big Gun classified weapon, it gets moved into the follower's "Carried Stuff" inventory instead of being used for long.

*************************************************
* Distance-based weapon selection please read
*************************************************

Followers choose weapons for their fights based upon distance from the target. They percieve 3 ranges - sniper range (long), mid-range, and close. In a fight, if distance from the target changes, they switch among their weapons.

Please report if you see anything like this:

    * If, after fights are completed, a followers' ammo amount seems to be drastically wrong, like DOUBLED or more, or an entire type of ammo is missing that you know should be there.
    * During a fight, if a follower seems to keep re-equipping his weapon for the duration of the fight instead of fighting, this is a malfunction, please report it.
     * Be aware that followers loot a lot, now. If there is some extra ammo but it is not 2x what you were expecting, it's probably not the condition I'm on the lookout for.

-------------
Notes for you on follower distance usage - what to expect -
The close-range shotguns are:
Weapons from most DLCs are not used in this system right now, although the Broken Steel weapon handing is partially there.
-------------------------------------------------------------

There is some new quest content you could test (not wholly follower-related):

   1. There is a new area that will become available at level 12 or afterward, visit Rivet City a few times to get the map marker to it.
   2. This area is mostly unused until after the Project Purity MQ is completed.
   3. Then, a quest line that is still in development comes available in this new area, starting with "Directed Action". Please be aware:   4. After "Directed Action" is complete, please gift yourself about 50,000 caps, and have Robert equip you and your followers with radio-enabled Pip Boys (console command: player.additem f 50000).
   5. Your new base's intercoms work.

Known issues NOT to report:

FOOK v1.1 Options
作者: 8887511    时间: 2010-4-3 15:13
额~无翻译
1.0要1G多,先观望,有什么用啊
作者: 709325964    时间: 2010-4-4 22:40
不懂怎么安装,先不下,但是还是支持!




欢迎光临 13号避难所 (https://bn13.net/) Powered by Discuz! X3.2