13号避难所

标题: 一个看上去像《辐射》的像素游戏,好诡异…… [打印本页]

作者: venom2000    时间: 2015-2-17 13:14
标题: 一个看上去像《辐射》的像素游戏,好诡异……
本帖最后由 venom2000 于 2015-2-17 13:16 编辑

下载在这里……
http://www.oxeyegames.com/fillauth/

游戏名:Fillauth
英文简介:
The disease of the great panda left the world in utter devastation. Human kind only survived modified as cyborgs gathered in small groups scattered across the torched globe. During the first gloomy years after the catastrophe, survivors shied away from eachother. Language was lost. When communities started to form the need for languages was provided by a 1000 year old hissing google translate server with a God complex, called Bob.

However, the reconstruction of human society did not go as planned. Along with civilization came all that is associated with it: famine, disease, war. Looking for answers, mankind blamed it all on the lack of social interaction. Becoming cyborgs meant loosing the ability to propagate - humans were made in small workshops and abandoned factories, genetic material grown in tubes combined with what ever scrap metal that was obtainable.
A prophecy foretells of a firstborn who will come and re instigate the natural way of making humans. Through the mists of time the means of propagation is taught by a special edition "Dirty Dancing" DVD-box, and it is believed that to gain the spark of life-creation one would have to revive an old dancing hall called "the Groove". But how this would be done is a knowledge long lost.

According to the prophecy the firstborn will go out in the wasteland to find the last living "real" human beings, thought to still be alive, bring them back and let them light the fires of the dancehall.






作者: ldx1202    时间: 2015-2-17 14:14
素材感觉就是把辐射里面的东西像素化了,不怕被告版权?
作者: 老钱    时间: 2015-2-17 15:15
这不就是辐射???
作者: mustang_er    时间: 2015-2-17 16:19
lz凹凸曼,这就是辐射像素化的游戏
作者: junqqq999    时间: 2015-12-12 16:51
我看到辐射1或者2……我不太确定,因为好像没戴眼镜……
作者: roboc    时间: 2017-5-23 13:33
这是马赛克风格的
作者: ccdragon    时间: 2017-6-3 20:11
感觉这个和辐射没太多区别啊




欢迎光临 13号避难所 (https://bn13.net/) Powered by Discuz! X3.2