时值山口山五周年大庆,TheEscapist 网站对暴雪的游戏设计VP Rob Pardo(网名Foror,即被很多帕拉丁们莫名其妙的痛恨的Foror&Tigule 设计师二人组之一)进行
了采访,在采访过程中被问到什么是他认为在WOW 的五年历程中他认为最失败的决定,暴雪副总坦白表示他们没能很好的处理“竞技场”这一系统:
We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE
cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot
of times players who don't PvP don't understand why their classes are changing. I don't think we ever foresaw how much tuning and tweaking we'd
have to do to balance it in that direction.